‘Time.timeScale‘ is a property in Unity that affects the scale at which time passes in the game. This property can be used to create effects such as slow […]
Fixed update with Physics.Simulate in Unity
When we set ‘Physics.simulationMode’ to ‘Script’, we can manually control the fixed update using ‘Physics.Simulate’. Here, we observe the differences when ‘Physics.simulationMode’ is placed at the top or […]